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Nevyn Auscent
Broke Sauce
2614
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Posted - 2015.10.22 09:56:10 -
[1] - Quote
All implants, attributes and training boosts should be removed. Flat SP rate for everyone, no more complaints.
These are basically a 'double Xp' event like all the other MMO's run, and combined with being able to buy SP are really a scary double hit with regards to the future of EVE if they continue on. |

Nevyn Auscent
Broke Sauce
2617
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Posted - 2015.10.22 21:29:26 -
[2] - Quote
Zappity wrote: Why? These sites are focus points for conflict and provide rewards for people willing to get out in space. I don't understand why training boosts are a bad thing.
Because it becomes grind for your Xp. It's just a sneaky way to bring levels into EVE. Since if people have to grind for skills, then they are in space where you can shoot them, so xp grinding and levels should be introduced to EVE and the passive skill queue should be removed right?
One of the big unique draws of EVE is the passive SP gain, and the fact that everyone gains at (roughly) the same pace. Your progress is dictated by where you want to put that Sp.
If these Boosters become regular, then it becomes a grinding game instead. |

Nevyn Auscent
Broke Sauce
2619
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Posted - 2015.10.23 00:50:26 -
[3] - Quote
Tyberius Franklin wrote:No, no one has to grind for anything specifically the same way no one has to grind for anything specifically now. No one considers learning implants, that do the exact same thing, an introduction of levels to the game. This is no different. And unlike level grinding, the option not to use them doesn't halt progress.
Training still remains passive and time based but allows some interaction greater than set and forget with an infinite queue. The introduction of these is LP stores could also resolve the issue of what to do with learning implants to create an even better isk sink for being temporary. Actually people do, because you have to grind isk simply to maintain passive SP gain each time you get podded. Which is one of the reasons people have been campaigning for years to get learning implants removed, because they are a form of 'buying' SP. Which again benefits the rich vets making alts, not the real newbies.
50% increase of SP gain as a 'grind' item is not 'passive' SP gain. It's a massive change. |

Nevyn Auscent
Broke Sauce
2622
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Posted - 2015.10.23 21:20:56 -
[4] - Quote
Zappity wrote:I see no problem with rewarding people who log in and get out in space. Having said that, I also travel a lot and it would be irritating to miss out on boosts while away. But maybe that is OK - if you do not log in often you still get the base rate. I'm not sure CCP should balance the game in favour of people who do not log in regularly. Except it's not the 'base rate'. Right now the base rate is with a booster. Because the sites are common. If you make them less common it becomes a situation where the rich can buy additional SP and the poor can't. Because the rich can run the sites in blinged out T3's and the like and therefore win any contest vs the poor people also.
So, either it's only for the rich, in which case it's the old vets with resources who benefit. Or it's for everyone in which case the new base rate is higher, and you are just forcing people to grind for SP
And grinding for SP is directly counter to EVE's philosophy in general. I'm not even keen for this to be a once in a while event, even if I'm making use of it. Note how a lot of the people against the SP selling are also quite openly saying if it comes in they will make massive use of it themselves, but they are against it despite the fact it actually will help them. |

Nevyn Auscent
Broke Sauce
2626
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Posted - 2015.10.24 20:14:08 -
[5] - Quote
Moac Tor wrote: So using your logic once we buy a ship (let us say a thorax) then when you lose that thorax you should respawn back in your station with a new thorax..
The concept of eve has always been about everything being destructible (unless it involves micro-transaction more recently). So I don't need to take anything up with CCP as that is their clear position since day one. So I have no idea where you got it into your head that CCP doesn't want implants or anything else to be destructible (care to link source?), and where you feel entitled to respawn back in your base without losing anything.
So hence when I said are you sure you are playing the right game it was incredibly apt.
Except the difference is the Thorax only benefits you while in space. The learning Implants benefit you while you are docked.
Having to grind for things that benefit you while you are docked and offline (Corp structures such as POS's are not included in this statement for obvious reasons) is a bad thing. Hence why learning implants should be removed, and they should not be replaced by anything. The entire attribute system should be removed. |
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